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I usually save before turning in a job, to have a save just before I screw up a star.
Liftoff simulator how to build tracks Pc#
If the budget is very close (around 40$-50$ difference) to what that part’s store price is, it is most likely the only broken part, and you can order for next day before the PC even arrives.įrequent saving is a good idea. Most (all?) of the time that part will be broken. If the email mentions a part manufacturer as preference, look at the PC Stats in the email, to see which part is from that manufacturer. This, however is a last ditch method, since it takes way more time than correctly diagnosing and fixing the problem. Every working part should have a yellow stick-it on it, marking it as part of this computer, and what’s left, either broken or mismatched (not the correct replacement part), are the parts you need to pay attention to. If you’re completely stuck with your diagnosis, take the computer apart completely. If you don’t know all the defective parts when you accept the job, you might be forced to buy the replacements with same-day shipment, if you don’t want to lose the star for speed.
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Reject jobs that want you to diagnose and fix their PC, but has the ASAP hidden objective. Using a used part doesn’t save you money, since you get reimbursed for its value either way, in which case you could make way more money with that part on PCBay. If you have a brand new one in the inventory, use that, of course. I also recommend buying a new part for it, to absolutely rule out the possibility of losing a star due in case the customer wants new parts. Some (all?) diagnosing jobs can only completed, if the part is exactly the same. When replacing a part, replace it with an exactly identical one.
Liftoff simulator how to build tracks series#
It would just appear as a more noticeable series of tiny jumps as the framerate reduced. If you were descending 100m in a sim at 10m/second, it would still take you 10 seconds no matter what the framerate was. That just doesn't make any sense and it's definitely not how real-world flight sims work (trust me, I worked in the development office of one for a number of years). It's probably due to a too low frame rate in the sim". You said " a floaty simulator is devastating for a proper training, you will not get a grip around how the gravity affects the quad. That would make absolutely no sense in a simulator of any kind. The physics (and the effect of gravity) doesn't change. Each jump is to where the aircraft would have moved smoothly if the framerates had been higher. With normal flight sims, for example, if the system isn't powerful enough and framerates are low, the aircraft seems to move in a series of jumps. If you're having to adjust the parameters of the drone to compensate for changing physics at differing framerates, there's something wrong with the sim programming. Then it must be something peculiar to FPV sims. which is the most important to get a proper training.
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this as it's there possible to throttle down very much of the visual effects to relief the system, in order to gain frame rate so you can have a realistic feel of the game physics. Velocidrone is well known for being the better sim for weaker hardware systems (& by weaker systems I mean a 3-5 year old top of the line game rig). In some sims you can adjust other parameters like prop power, drag impact, quad weight, or battery power impact in order to somewhat mitigate the effects from a lower frame rate. And right now the most used sims for FPV is requesting a hardware that can keep the frame rate up high in order too feel realistic. it is what it is.Ī sim used on a system too weak to keep the frame rate up, will give effects on the floatiness we are speaking of. Click to expand.Really doesn't matter what we think.